Oubliette minimum system requirements:
8088 CPU
80 Column Text Display Monitor
720K floppy drive

But seems to run on just about anything!



The game starts at the castle. You must gather your party and proceed into the dungeon. The commands are as follows: 
N	Create new characters
T	Lets you go to the tavern and select characters to join or leave your party
S	Equip characters in the party at the store
G	Allows peasant characters to attempt entering a guild again
H	Heal characters
R	Resting, which allows you to heal wounds and gain levels
D	Takes you down into the dungeon
O	Allows you to exchange characters' positions within the party
X	Transfer gold and equipment between characters
E	Exits the game
M	(Not shown) -- Gives you detailed information about a party member


The main action takes place in the dungeon. The following commands are available during movement: 
D,W, 	)
A,X or	|-----	Allow you to move through the dungeon.
Arrows	)
P	Refreshes the party listing
M	Same as (M) in Castle 
O	Same as (O) in Castle 
S	Cast a non-combat spell
T	Allows a paladin to heal any character once after every rest
B	Allows you to bury any dead character 
	(note: some characters can be revived)
U	Use a magic item
Q	Quits the game at your present position in the dungeon.


There are specific commands during combat: 
F	Normal attack on a monster
D	Double blow, (greater damage but increased chance of missing)
K	Apparently identical to (F)
E	Allows character to flee to back of the party
S	Current character casts a spell 
C	Dispell undead monsters.
P,M,U	Same as (P), (M), (U) in Dungeon commands
Q	Female thieves can attempt to seduce their opponents 


Races 
There are eight races to choose from when creating a character: 

Dwarf 
Dwarves have high constitution and strength, making them good hirebrands. They have low intelligence and charisma and only fair dexterity. They tend to have fairly good wisdom scores, which makes them fair priests also. 

Elf
Elves generally have the highest overall statistics of any race. They have high intelligence, dexterity and wisdom. They tend to have lower strength and constitution with average charisma, but frequently have high scores in these areas too. They are admirably suited to being mages, and are probably your best bet for getting samurais, rangers and sages. **They level very slowly.**

Gnoll 
Gnolls have powerful strength, incredible constitution and good dexterity. Unfortunately, they have horrendous intelligence, wisdom and charisma. They are suited well to be hirebrands, and a gnoll with an abnormally high wisdom or dexterity can make them formidable priests or thieves respectively.

Hobbit 
Hobbits have a hearty constitution, amazing dexterity and good charisma. Their intelligence, wisdom and strength are usually rather low. They are the best thieves around and make an acceptable mage or priest if needed. 

Human 
Humans are normal in every way. They tend to have slightly lower intelligence, charisma and dexterity than elves, but higher constitution and strength with equal wisdom. This means they are well suited to just about everything, but often have trouble meeting the abilities prerequisites for tough character classes. 

Kobold 
Kobolds are a weak race, who have only average strength, constitution and dexterity and below average intelligence, wisdom and charisma. If you really want a kobold in your party, I'd suggest a thief or hirebrand, because that's about all you can get. 

Ogre 
Ogres are a lot like gnolls, but with higher strength and correspondingly lower dexterity. They make the best hirebrands if you're too cheap to furnish them with equipment because they can actually hit a couple things before they die. 

Orc 
Orcs have little going for them. They have higher strength than kobolds, which is about the only recommendation they can be given. If you're lucky, you can make a mage or thief out of them in addition to the ubiquitious hirebrand. 


Classes 
There are 10 character classes in the game:

1. Hirebrand 
Hirebrands are the basic fighter in the game. They need high strength and constitution for good hitpoints. Almost every potential player can be a hirebrand, so they are easy to create. An ogre or gnoll is good for a dumb brute hirebrand, but a dwarf usually makes a better rounded one.

2. Mage 
Mages are masters of the magic spells. They have low strength and constitution but extremely high intelligence. Elves and humans make the best mages. 

3. Ninja 
Ninjas are rarely found and difficult to train. Usually they are elves or humans. Ninjas have a special ability to cast spells at higher levels. **They can also hit critically on monsters.**

4. Paladin 
The paladin is a holy fighter. They need high fighting statistics, and also high wisdom. At higher levels they can cast cleric spells, and have the ability to touch someone in the party (healing their hitpoints completely) every time he rests. 

5. Peasant 
The peasant is not so much an actual class as a failed attempt to become anything. Either your character was too lame to have any other classes available or he/she failed to graduate from his guild. Try to enter a guild again or get a new character. 

6. Priest 
The priest is able to cast cleric spells. They have high wisdom, and many characters can be them. 

7. Ranger 
The ranger is probably the rarest class in the game. This is because of their great abilities as both fighter and magician. At higher levels, they gain both cleric and magic spells at a slower pace than the sage but with better fighting ability. 

8. Sage 
The sage is a general purpose spell caster. They have high wisdom and intelligence, so they are usually elves or humans. They can learn both cleric and magic spells but at a much slower pace than either priests or mages. 

9. Samurai 
The samurai is a uncommon fighter with one unique ability. As they progress into higher levels, they inheritently lower their AC class, up to a maximum of AC -30. This makes them very hard to hit. **They can also hit critically on monsters.**

10. Thief 
The thief really has few abilities in Oubliette. They are best at disarming traps, and female thieves have the special ability to seduce some opponents. For this reason, thieves should be female, and are usually best taken from the hobbit or human class. 



Cleric Spells
Level	Spell Name	Spell Effect
1	Konarbona	Dispells undead
1	Kominah	Cures light wounds on 1 party member
1	Minat		Cause light wounds on 1 group of monsters
2	Dumafiegor	Controls 1-4 humanoid monsters
2	Bonashef	Shields party
2	Fehtier	Disarms simple treasure chest traps
3	Minatok	Cause medium wounds on 1 group of monsters
3	Kominasom	Cures medium wounds on 1 party member
4	Kominatok	Cures all wounds on 1 party member
4	Kotier		Cures poison/paralyzation of 1 party member
4	Dumatokgor	Controls multiple groups of monsters
4	Minabor	Strong hits 1 group of monsters
5	Fehalito	Kills monsters (on one monster group only)
5	Koalito	Attempts to raise one dead (not PERM DEAD) party member
5	Etishef	"Blade control" -- Kills monsters (all monster groups)
6	Kominalito	Attempts to raise one dead (not PERM DEAD) party member
			and gives full hit points back
6	Mohipto	Teleports caster back to tavern (may cause PERM death)
6	Sheinoget	Damns monsters (may backfire)


Magic Spells
Level	Spell Name	Spell Effect
1	Morfiegor	Weak control over 1 group of monsters
1	Nargor		Sleeps small number of monsters
1	Geibor		Hits one group of monsters
1	Tokshef	Reduces caster's AC by 3
2	Geigor		Confuses small number of monsters
2	Altatok	"Earth strength" allows recipient to hit monsters more often
2	Narpic		Allows party to escape from monsters in darkness (no XP)
2	Geitorga	Allows caster to avoid dungeon pits
3	Iptonarvay	Makes caster invisible
3	Iptofeh	Reports dugeon level
3	Fietokshef	Cuts fire damage in half (must recast after each fire attack)
3	Pictageit	Fries monsters (may backfire)
3	Fieminat	Fries monsters (may backfire)
3	Mortokgor	Strong control over 1 group of monsters
4	Narfiet	Freezes monsters (may backfire)
4	Karpafier	Summons 1-4 low level monsters to control
4	Minagor	Frightens monsters
4	Fieal		"Fire life" -- caster gets more than one hit per combat round
4	Narvaybona	Makes party invisible to mid-low level monsters (not undead)
5	Skorpic	Fries monsters (may backfire)
5	Fieshef	"Fire protect" -- frightens lower level monsters
5	Karpasom	Summons medium level monsters
5	Itogeit	"Ill air storm" -- Kills monsters (<8 level, may backfire)
6	Fieminamor	Fries monsters
6	Karpatok	Summons high level monsters
6	Alito		Kills/damns multiple groups of monsters 
6	Torgafier	Teleports party (may kill party if you teleport incorrectly )

Effect designations (Kill, Damn, etc..) are reported by the game.
Backfiring spells cause damage to the party, usually due to the nature of the spell (i.e., a frying or freezing spell has an area effect which also hits your party). 




Tips

Hirebrands can enter a guild twice. This can improve their ability scores but there is a chance they might die, so watch out. If you only want to enter a guild once, hit return to cancel the second guild. 

Some guilds appear to be harder to graduate from than others. The best guilds raise your ability scores the most. 

Hirebrands have the most money to buy equipment with. See the next tip. 

If you have no money, make a lot of new characters. Transfer all their money to a character you want to equip then sent them off to die. Repeat. Maybe they'll advance and you can keep them. 

You can only get a few rather poor items at the store. You'll have to adventure to find more. 

In battle, you can only gain enough experience to advance 2 levels until you rest. For instance, if your character is 17th level, then they can only become (17+2) until they rest, at which point they become 19. 

Mithril is the finest metal available -- watch for items made of it.

You must rest to advance in levels. 

Resting makes characters to age. The poorer the lodgings, the more they age. 

Race is very important in age. Certain races have very different lifetimes from humans.

Very old characters may die of old age. This is permanent death, and they cannot be resurrected.

Don't rest up to heal your wounds unless you have no cleric spells at all. If you do have clerics, let them rest up separately and heal the rest. That way you only have to pay for them, and they are the only ones to age. 

Advancing in levels often raises certain ability scores in addition to hitpoints and spell levels. 

Equipment can only be traded to another class that can use the item. 

You can only trade gold and equipment at the Castle, so do it there before you go down into the dungeon. 

Be careful when transferring equipment or accepting an item from a treasure chest. If the character you select to receive the item already has an item in the same slot, it will be overridden with the new item. 

Maximums: 
Levels : 		99
HPs : 			999
Attributes : 		999 (?)
AC : 			-30 (?)
Gold : 		30000 (per party member)
Spells : 		Unknown (After 9 spells per level, an asterisk is listed)
Dungeon Level : 	10 (?) 


Only six characters can be selected at a time. 

Only the front two characters can attack monsters. The rest may cast spells or use items, so make sure you order you party with the fighters in the 1st and 2nd positions. 

Giant spiders and ants can poison your party. This means they take 1 hp damage for every move they make. 

Carrion crawlers can paralyse characters in your party, leaving them helpless until combat ends. If your entire party is paralysed, combat will never end (until you all die). 

Poison can cripple your party members. Get it healed immediately. 

Most dead characters can be resurrected unless they are listed as PERM DEAD. 

Permanent death happens due to age, bad teleportation, or a poor attempt at resurrection. 

At deeper dungeon depths, monsters can cast spells just like your party does. This is bad for you. Be careful. 

The Oubliette has no exit. Intuitive, no? 

